0h n0
Place dots so each clue can see the right number of neighbours.
Available
External game

The game world
Discover 0h n0
Fill the grid with two kinds of dots. A blue dot sees other blue dots in its row and column until a red dot blocks its view. The clues tell you how many neighbours a dot can see, and every blue dot needs to see at least one. Choose a grid size in free play or try one of the daily puzzles. Martin Kool created this Kuromasu-inspired puzzle for Q42.
Original wordmark and artwork by JGO.
Your adventure starts here.
JavaScript. Supports mouse and touch input in the code. English, Dutch and Spanish interface.
